The level designs start off uninspired but get better as you go. It's a simple and effective way to keep you from avoiding every fight, but towards the end of the game, these forced battles drag on for way too long, requiring dozens upon dozens of kills before you can proceed. Because your characters are quite fast and nimble, easily able to jump over the bad guys, the game frequently forces you to stop and defeat a certain number of enemies before moving on. There are also plenty of ninja projectile weapons (shuriken, knives, etc.) and magical scrolls, which summon a supporting character to attack nearby enemies. Use of jutsu is well balanced by the fact that they take up some of your own life bar, just like in Final Fight. Fighting is the core of the game, and each of the three main characters has a full set of basic attacks, combos, and jutsu special moves. However, some battles restrict you to using a certain character, which adds some challenge because you'll have one life bar instead of three. You control Naruto, Sasuke, or Sakura and can rotate among them with the L button. Ninja Council 2 is a combat-heavy platformer with eight lengthy levels of mayhem. It still falls short of excellence, but this is a good action game that should please fans of the show. Nearly all of the problems Dan pointed out have been rectified in Ninja Council 2. Although I didn't play the original Ninja Council, I can tell from a quick look at Dan Bloodworth's review that the sequel is a huge improvement.
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